🏆 prize pool – 2 lakhs
Event Description:
Teams design and build robots equipped with various weapons and defensive systems to compete in a controlled arena. The objective is to test the durability, strategy, and efficiency of their designs by engaging in intense head-to-head battles. Each team carefully analyzes the strengths and weaknesses of their opponents, adapting their tactics to outmaneuver and disable the opposing robot. Success depends not only on the robot’s physical toughness but also on the team’s strategic decisions during the match. The last robot standing or the one that accumulates the most points wins, making the event an exciting blend of engineering skill and tactical planning.
Weight Category: 8 Kg
Rewards and Prizes🚀
Winner – 1 lakh
Runner up – 60 K
second runner up – 40 k
SPECIFICATIONS
- The Robot should fit inside a box of 750mm x 750mm x 750mm (LxBxH) before the start of every match. During a match, the robot can expand, stretch, or extend within a circle of 1,500 mm in diameter considering the top view.
- The total weight of the robot including all the accessories and equipment including the power source should be no more than 8 Kg (tolerance of weight = 3.00%). The weight of the compressor and/or cylinder (must be an on-board robot) in case of pneumatics or hydraulics will be included. EXCEEDING THE WEIGHT LIMIT WILL LEAD TO THE DISQUALIFICATION OF THE TEAM.
POWER SOURCES
- The machine can be powered electrically only. Use of an IC engine in any form is not allowed.
- Each team must prepare its own power sources. Only 220-volt A.C. sources will be provided at the arena, but can only be used in the form of DC voltage. The teams have to bring their own battery eliminators.
- The maximum DC source voltage and eliminator voltage allowed is 36 V.
- In the case of using onboard batteries, the only permitted batteries are ones which won’t spill or spray any of their contents when damaged or inverted.
- All connections should be made safe to prevent short circuits and battery fires. Any unsafe circuitry may be asked to be replaced; failure to do so will result in disqualification.
- All Robots must have an indicator easily visible from the outside of the robot that shows its main power is activated.
MOBILITY
- All robots must have easily visible and controlled mobility.
- Methods of mobility may include:
- Rolling (wheels, tracks, or the whole robot)
- Walking (linear actuated legs with no rolling or cam-operated motion)
- Shuffling (rotational cam-operated legs)
- Intentional jumping, hopping, flying, or any other method of mobility that leads the robot to lose contact with the ground is not allowed. However, any jumping or flying due to the momentum of collision can be considered depending on the situation.
ROBOT CONTROLS
- Wired and wireless remote controls are allowed in the event.
- The remote should have at least two frequency operations to prevent interference with other teams.
- There must be an override kill switch on the remote which deactivates the robot completely within 15 seconds in case of any emergency.
PNEUMATIC AND HYDRAULICS
- The robot must use non-inflammable and non-corrosive fluids to power pneumatic and hydraulic devices.
- Pneumatic and hydraulic devices used must be safe and certified.
- The piston should be carefully mounted on the robot. Cylinders, if used, MUST be mounted on the robot.
- Maximum pressure in the tank containing pneumatic fluid should not exceed the limit of 10 bars and there should be a provision to check the pressure in the tank. Some systems may be exempted at the event organizers’ discretion.
- Teams must have a safe and secure method of refilling the pneumatic system.
WEAPONRY
- A wide variety of weapons are allowed to be integrated with the robot. Teams may use all kinds of weapons except the following:
- Weapons designed to cause invisible damage (Electrical weapons, RF Jamming, EMF fields, etc.).
- Any kind of projectile.
- Weapons using liquids, gasses, or foams.
- Weapons using any source of heat or fire.
- Smoke or dust-based weapons.
- Powdered materials or chaff weapons.
- Explosion-based weapons.
- High-power magnets or electromagnets
- Spinning weapons: The weapon must come to a full stop within 45 seconds of the power being removed using a self-contained braking system.
- The arena should never be damaged by weapons in any case. If found violating this, the team will be disqualified depending on the decision of the judges which will be FINAL AND BINDING.
- Weapons must come to a full stop within 45 seconds of the power being removed using a self-contained braking system.
ARENA SPECIFICATIONS
- The Arena will be square-shaped with base dimensions of 8 x 8 (in feet) (L x B).
- The height of the arena will be 8 feet.

- All measurements are in centimeters.
GAME PROCEDURE
All matches will be played in a knock-out format.
Match fixtures will be decided 1 hour before the start of the tournament in front of all the registered teams by picking up 2 random chits from the bowl containing all the team names to ensure fairness.
This round will be a one-on-one battle between the robots with all weapons engaged. The match will end with either one of the robots being rendered immobile or at the end of the stipulated time of 3 minutes. In case no team is able to win the match in the stipulated time the decision of the winner will be taken by the judges on the basis of their performance in the match based on, but not limited to aggression, damage, control, and strategy.
There will be a winner’s bracket, loser’s bracket and bye system.
The decision of the judges and the organizers of Cognizance will be binding and final.
GENERAL RULES
- A team can have a maximum of 6 members.
- The maximum weight of the robot cannot exceed 8 kg with a 3% weight tolerance.
- The maximum Duration of a match will be 3 Minutes.
- Any team that is not ready at the time specified will be disqualified.
- Once the name of a particular team is announced, 15 minutes will be given to them in order to complete their setup in the arena.
- The name of your machine must be prominently displayed on the machine.
- Immobility (if the robot is unable to travel for at least 10 cm linearly for 15 seconds) would lead to disqualification.
- Subsequently, the bots will be placed in their respective positions at the time of pausing the match.
- All decisions concerning mid-match modifications and repairs MUST HAVE the consent of the event organizers.
- No participants will be allowed to enter the arena during the duration of the match. All repairs and manual reset during the match, if any, will be performed by members of the organizing team only.
- The organizers reserve the right to change any or all of the above rules as they deem fit. Changes in rules, if any will be highlighted on the website and notified to the registered teams.
- Violation of any of the above rules will lead to disqualification.
SAFETY RULES
- Weapons attached to the robot, if found unfit for the competition would be straightway disqualified (unfit refers to the potentially harmful things for persons in the vicinity of the arena or to the arena). A safe and innovative kind of mechanism is always invited and appreciated.
- Each robot will have a safety inspection before each match failing which would lead to disqualification. All the teams are instructed to disclose all weaponry and mechanisms to the safety team.
- All weapons, especially sharp edges should be properly covered so that they do not harm anyone while carrying or testing them.
- All the teams have to install the ‘Kill Switch’ (the switch that would disconnect the power source from motors instantly) in their robot so that in case of abrupt behavior or any kind of emergency, the robot may be completely powered down within 15 seconds.
- Contestants are instructed not to test their robots outside the playing arena. Activation of weapons outside the arena without the permission of the event organizers will lead to immediate disqualification and stringent actions may be taken against the offenders, including expulsion and debarment from the technical festival.
- No part of the robot should be detached intentionally from the robot at any instant during the game. However, detachments caused due to rapid collisions can be considered.
- All robots not in the arena or official testing area must be raised or blocked up in a manner such that their wheels or legs cannot cause movement if the robot is turned on.
- Teams should keep an additional charged battery with them as backup, in case they are required to play multiple matches in quick succession.
- Batteries should be protected in such a way that they should not catch fire during battles (especially LiPo batteries).
CERTIFICATION POLICY
- Merit certificates will be given to the top 3 teams.
- Certificates of Participation will be given to all the teams who will qualify in the first round of the competition.
- The teams that get disqualified due to disobeying any of the competition rules will not be considered for the certificate.
GUIDELINES
- Team Size: A team can have a maximum of 6 members.
- No Double Troubles: Only one entry would be acceptable. In case of multiple entries, the latest one would be considered for evaluation
- Multistage Rules: The event comprises 2 stages.
- Time of each round 5 minutes.
QUERIES:
Name = Aryan Gautam
Contact no.=8168093618
Email id= panditaryangautam123@gmail.com